Life on Hit: How much more life will I suck when I hit something Life regeneration: How much more my life will regenerate So I'll start and I'd like to ask you to correct/complete my table?Ĭritical Rating: The chance of hitting with a criticalĬritical Damage: The damage I'd deal when hitting critical Some of them are clear, but some other not so much (or maybe not only that). I've reading about the caps, and the calculators, but I can'f find (or I don't know how to look for) what is/affects each item. The only fair way to do it would be to up at least level 70 Epics/Legs by an amount equal to the cap increase.Īny idea why they didn't just go with a nice round cap like 100 in the first place? I understand that there's already been one cap increase, but I haven't seen anything on the devs' logic behind it or why they originally went with lower caps.I'm kinda new here (CL=163) and I've been looking for some information about where to put the points. And no, at TL87 (let alone TL75+), decent Leg drops are not an unreasonable expectation.Īnd if that's the only reason for a cap increase, then I'm glad they're not planning on doing one, because that would be a little too close to fun pain = p2w territory for me. I'd hate to have to re-gear my Mage at this point, where it's pretty much impossible to find gear that *doesn't* drop my Damage by at least 4% and can't be "fixed" with Reforges due to the 1-slot limit there. If someone is dumb enough to read this thread as "OMG LEVEL INCREASE IMMINENT!!!11!1ONE!!!", then that's on them.ĭrop rates went to poo when I went from my Mage to my BH (which coincided with the last update, so *shrug*). My name doesn't have a developer tag on it. Wtf would they grandfather in gear? The whole point of a level increase is to make you need to get more gear. They aren't doing a level increase and this just makes people think they are.
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